GAMES FOR HEALTH Israel

Harnessing the power of digital games to overcome healthcare challenges.

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A growing community, involving and connecting:
  • Medical experts, care providers, healthcare industry professionals
  • Game creators of all sorts (creative, art, design, production…)
  • And all who believe that games can truly contribute to health

All, working together to realize the potential of Games for Health ventures as effective, economically viable, solutions for the treatment of unmet medical needs.
WHO ARE WE? image

Working together

Discussions. Knowledge sharing. Lectures. Workshops. Professional Work Groups. Game Jams.

Engaging care providers & patients

Utilizing the power of games to advance patient-centric care models, increasing patient engagement and autonomy.

Leading policy

Defining and influencing reimbursement and regulatory policies of medical games.

Formulating best practice

Integrating the good of both worlds for the creation of G4H development & business best practices.

Playing!

That's obvious, right?

What about you?

As we are growing this unique community, if you'd like to take an active role in our management team, group of advisors, or just share your thoughts and ideas, we'd be happy to hear from you! Join us on Facebook, follow us on LinkedIn, or simply send us an email!

Dasy Mandel, Founder

Digital Therapeutics & Medical Games

“When two worlds collide we can try to run away from the clash, or we can choose to dive deep and harness the power of both. We’re here to facilitate the second through meaningful discussions and collaborations that will integrate the best of gaming and healthcare for the manifestation of truly innovative treatments.”

Jonathan Sagir

XR for Health

“Many years as a consultant and life coach have taught me that our inner beliefs significantly affect our capability to drive change in our lives. Gaming, specifically augmented and virtual reality, have a proven ability to modify and reframe states of mind and strengthen self-motivation, by changing the environment and turning serious to fun.”